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Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

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INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

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ANOTHER PERSPECTIVE

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Reader review5

This is the one to get

A genuinely enjoyable read that also taught me a great deal.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The author is unusually honest about where the simplifications break down, which I appreciated. It is denser than the page count suggests, and I found myself slowing down around the middle. I have already recommended it to two colleagues and will recommend it to more.

Ruby AllenTechnical lead · Rome, IT
Game Production in 20 Minutes
Reader review3

Decent, but uneven

It does the job, though it took some patience to get through.

I have been working with game production for a few years now and I still found plenty here that was new to me. A few of the examples could be more realistic, but the underlying points come across clearly. The balance between theory and practice is well judged; neither side dominates. Fine, but there are stronger books on the same subject if you look around.

Adam ClarkPhD student · Paris, FR
Game Production in 20 Minutes
Reader review4

Good, with realistic expectations

Good book. The writing is direct and the author is honest about limits.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The index and cross-references are surprisingly good, which matters for a book I will come back to. The chapters on game production are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. A good addition to a technical library, as long as you know what you are buying.

Sofia KellyGraphics programmer · Oslo, NO
Game Production in 20 Minutes

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