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Reader review4

Good value, minor gaps

A useful guide. The examples assume a particular environment, but that is fixable.

This is the third book I have read on webgpu this year, and it is comfortably the best of them. The progression from chapter to chapter is well thought out; nothing feels out of order. The progression from chapter to chapter is well thought out; nothing feels out of order. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Four stars, and I suspect a second edition could easily push it to five.

Jessica BrooksSolutions architect · São Paulo, BR
Introduction to Ray-Tracing using WebGPU API in 20 Minutes (Coffee Book Series)
Reader review4

Good, but not for absolute beginners

A worthwhile addition to my shelf, with realistic expectations.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The author is unusually honest about where the simplifications break down, which I appreciated. The balance between theory and practice is well judged; neither side dominates. Recommended, with the caveat that it is not a gentle introduction.

Ed ReedSolutions architect · Seattle, WA
WebGL Graphics API in 20 Minutes (Coffee Break Series)
Reader review4

Very good, with a few caveats

A useful guide. The examples assume a particular environment, but that is fixable.

I had been on the fence about this one for a while, and I should have bought it sooner. I found myself making notes in the margins, which is always a good sign. The code samples assume a particular environment, which took a bit of fiddling to get running properly. A couple of chapters felt like they could have been merged, but that is a minor complaint. Recommended, with the caveat that it is not a gentle introduction.

Wei PhillipsHobbyist programmer · Dubai, AE
101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review4

Good, with realistic expectations

A worthwhile addition to my shelf, with realistic expectations.

I have been working with graphics & gpu for a few years now and I still found plenty here that was new to me. The author is unusually honest about where the simplifications break down, which I appreciated. The author is unusually honest about where the simplifications break down, which I appreciated. A good addition to a technical library, as long as you know what you are buying.

Vera RiveraIndie game developer · Barcelona, ES
QuickStart Guide to Vulkan Compute
Reader review5

A genuine pleasure to read

A genuinely enjoyable read that also taught me a great deal.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on javascript are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The author is unusually honest about where the simplifications break down, which I appreciated. I have already recommended it to two colleagues and will recommend it to more.

Robert RichardsonMobile developer · Mumbai, IN
Game Design and Development: Code, Psychology and Analytics (Paperback)
Reader review4

Good, but not for absolute beginners

Well worth picking up if you already have the basics.

I came to this book already familiar with the basics, and it still had plenty to offer. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some of the material is available elsewhere, but rarely presented this clearly. A good addition to a technical library, as long as you know what you are buying.

Lucas JacksonFrontend developer · Madrid, ES
Retro Web-Based Game Programming: Second Edition

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