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Reader review4

A useful guide

Good book. The writing is direct and the author is honest about limits.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The book rewards careful reading. Skimming it would be a mistake. Solid, and I would buy another book from this author without hesitation.

Priya JamesUniversity lecturer · Austin, TX
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review4

Recommended, with a caveat

A worthwhile addition to my shelf, with realistic expectations.

This is the third book I have read on uncanny valley this year, and it is comfortably the best of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Solid, and I would buy another book from this author without hesitation.

Ed AndersonSystems engineer · Lyon, FR
Debugging The Uncanny Valley
Reader review4

Good, but not for absolute beginners

An enjoyable and informative read, though it could have been shorter.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The writing is direct and does not waste space on filler, which I value in a technical book. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. A couple of chapters felt like they could have been merged, but that is a minor complaint. Recommended, with the caveat that it is not a gentle introduction.

Jessica GreenFull-stack developer · Mexico City, MX
Data Visualization+Blender/Scripting/Python All-in-One (Paperback)
Reader review3

Good in places

Three stars feels about right. Useful, but not essential.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the material is available elsewhere, but rarely presented this clearly. The author is unusually honest about where the simplifications break down, which I appreciated. Fine, but there are stronger books on the same subject if you look around.

Anna MorrisSolutions architect · Seattle, WA
WebGL Compute
Reader review4

Strong content, uneven pacing

Solid and well-organised. A couple of chapters dragged a little.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The writing is direct and does not waste space on filler, which I value in a technical book. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Four stars, and I suspect a second edition could easily push it to five.

Daniel LeeCloud architect · Buenos Aires, AR
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

Finally, an explanation that clicks

Finally, a book that treats javascript with the care it deserves.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The balance between theory and practice is well judged; neither side dominates. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. It is denser than the page count suggests, and I found myself slowing down around the middle. I have already recommended it to two colleagues and will recommend it to more.

Anna PhillipsRobotics engineer · Mumbai, IN
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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