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Reader review5

Better than I expected

Better than I expected. Rare to find a technical book this well judged.

I had been on the fence about this one for a while, and I should have bought it sooner. It is denser than the page count suggests, and I found myself slowing down around the middle. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Worth the money and the reading time, without hesitation.

Isabella NelsonComputer science student · Milan, IT
Learn Batch Scripting in 20 Minutes: (Coffee Break Series)
Reader review5

Excellent from start to finish

Outstanding. I kept finding reasons to come back to it.

I have been working with graphics & design for a few years now and I still found plenty here that was new to me. It is denser than the page count suggests, and I found myself slowing down around the middle. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Worth the money and the reading time, without hesitation.

Fatima HillData engineer · Berlin, DE
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)
Reader review5

The best book on this subject I have read

Exactly the book I needed. Straight to the point and genuinely useful.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The explanations are careful without being condescending, which is a difficult balance to strike. The index and cross-references are surprisingly good, which matters for a book I will come back to. The explanations are careful without being condescending, which is a difficult balance to strike. I have already recommended it to two colleagues and will recommend it to more.

Liam HarrisBackend developer · Vancouver, BC
WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
Reader review5

The best book on this subject I have read

This is the one to get if you are serious about game development.

I had been on the fence about this one for a while, and I should have bought it sooner. The author is unusually honest about where the simplifications break down, which I appreciated. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. An easy five stars from me. I look forward to whatever the author writes next.

Mei EvansCloud architect · Singapore, SG
Game Animation Programming
Reader review5

Finally, an explanation that clicks

Better than I expected. Rare to find a technical book this well judged.

I had been on the fence about this one for a while, and I should have bought it sooner. The index and cross-references are surprisingly good, which matters for a book I will come back to. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Nina WalkerTechnical lead · Montreal, QC
101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)
Reader review3

Useful in parts

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The author clearly knows the subject deeply and has thought hard about how to teach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. A few of the examples could be more realistic, but the underlying points come across clearly. Useful as a reference, less so as a straight read from cover to cover.

Elena MillerFreelance developer · Bristol, UK
7-7-7 Rule for Game Design

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